Designing conditions
for meaning, care,
and return.

Across games, digital products, communities, and systems.

I’m less interested in optimization and more in how experiences feel over time.

Emotional pacing. A sense of permission. Trust. What lingers after you leave.

I don’t think of this role as problem-solving. I think of it as tending. I design frameworks, rituals, and environments that invite you to arrive on your own terms.

Ambiguity, slowness, and restraint are features, not bugs.

Gardens of Work

Quiet authority. Confidence without performance.

Garden 01 — Pondr

Reading as a Return

Digital reading failed because it lacked ritual.

By introducing constraints like paper and endings, we invited people back to the act of finishing. Suddenly, margin notes appeared. Issues were lent. Attention returned.

Garden 02 — Here

Presence, without performance

A minimal daily ritual.

One tap to say I'm here. Later, a single anonymous trace from someone else. Nothing to reply to, nothing to keep.

A brief act of mutual witnessing, then a return to the day.

This site is a threshold.
If you are aligned, stick around.

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VECTOR NORTH
Senior Game Designer, 2023–2025
Miton C
Investment Manager, 2021–2023
Wargaming
Design Manager / UX Lead, 2018–2021
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