Designing conditions
for meaning, care,
and return.

Across games, digital products, communities, and systems.

I care more about how things feel six months in than how they convert on the first visit. Emotional pacing. Whether it gives you permission to slow down. Whether you'd hand it to a friend.

I treat the work as tending. Most of what I'm proud of got composed, then maintained, then trimmed over years. The maintenance is where the design actually happens.

Slowness and ambiguity usually stay in on purpose. They're what makes a thing worth coming back to.

Gardens of Work

Projects I've designed, built, or shipped. Some live, some finished.

Garden 01 — Pondr

Reading as a Return

A printed magazine, once a month, made from articles people were saving online and not reading.

Issues came back dog-eared and lent between friends, with margin notes in handwriting that wasn't the first reader's.

Garden 02 — Here

Presence, without performance

Once a day, you tap one button. That's it.

Later, one anonymous trace from someone else who tapped the same button appears on your screen and then fades. No profile, no history, nothing to reply to.

Garden 03 — Three Candles

Reading, edited back into shape

One edited issue a week, pulled from what you already follow — RSS, bookmarks, YouTube, podcasts — and delivered to your Kindle.

It has a first page and a last page. You finish, close the cover, and it's done.

If any of this is your kind of thing,
get in touch. I'm slow, but I read everything.

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VECTOR NORTH
Senior Game Designer, 2023–2025
Miton C
Investment Manager, 2021–2023
Wargaming
Design Manager / UX Lead, 2018–2021
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